| Objective: To evaluate the intervention effects of a gamification design-based targeted training program on limb motor function and μ-wave activity in cortical motor areas in patients recovering from stroke. Methods: A total of 80 stroke patients admitted to our hospital from May 2022 to May 2023 were retrospectively selected and randomly divided into a control group (conventional rehabilitation training) and an observation group (conventional rehabilitation training + game-targeted training), with 40 cases in each group. The National Institutes of Health Stroke Scale Score (NIHSS), Motor Assessment Scale (MAS), Fugl-Meyer Motor Function Rating Scale (FMA-UE), Barthel Index, and Berg Balance Scale (BBS) were used to assess the neurological function, limb spasticity, limb motor function, and the degree of spasticity of the limbs, before and after treatment. The Fugl-Meyer Motor Function Scale (FMA-UE), Barthel Index (BI) and Berg Balance Scale (BBS) were used to assess the neurological function, limb spasticity, limb motor function, daily living activities and motor balance of the two groups before and after treatment. Results: The adherence to rehabilitation training, FMA-UE score, Barthel score and BBS score of the two groups were significantly higher after treatment than those before treatment, (P<0.01), and those in the observation group were significantly higher than in the control group (P<0.01). The NIHSS score, the MAS score, and the index of μ-wave inhibition in the cortical motor area in both groups after treatment were significantly lower than those before treatment (P<0.01), and those in the observation group were significantly lower than in the control group (P<0.01). Conclusion: A targeted training program based on gamification design significantly improves limb motor function in stroke patients and effectively modulates the level of μ-wave activity in cortical motor areas. |